Trait
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The feudal lord and peasants can gain traits. A list of all traits can be viewed on the inventory/equipment screen.
Peasants gain three traits over time, and a fourth trait can be unlocked for 25000 gold. The chance to get certain traits depends on a peasant's professions.
The feudal lord can unlock traits with gold, and only if there are a certain number of peasants in the village. However, the feudal lord can have special traits, many of which affect the entire village.
General Traits | ||||
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The happiness bonus from roofs is active everywhere. | ||||
7% chance not to spend a resource when crafting/trading/building. | ||||
Has 5 happiness for each peasant in a 5 meter radius. | ||||
The character is immune to movement slowdown from floodplains and darkness. | ||||
Critical chance is increased by 20% (of weapon/tool critical chance). | ||||
The character can't be stunned. | ||||
Dash duration is doubled. | ||||
Health total is doubled. | ||||
The speed bonus from roads and the happiness bonus from floors is increased by 25%. | ||||
Maximum stamina can't fall below 30%. Stamina recovery rate is increased by 10% while maximum stamina is higher than 70%. | ||||
The "Wet" effect doesn't affect hunger rate and grants an additional 10 points of happiness. Immune to the "Frozen" effect during a snowstorm. | ||||
Movement speed penalty from armor is reduced by 50% (stacks with the Removable Armor Parts upgrade, but can't be more than 100%). | ||||
Earns 10% more base stat experience. | ||||
Maximum stamina spend rate is one and a half times slower. | ||||
Has an additional 5 points of happiness while sleeping (also works while sitting on the throne). | ||||
Health and maximum stamina gained from consumables is increased by 50%, and fullness is increased by 25%. | ||||
Armor is increased by 50% and health regeneration is increased by 100% when retreating. | ||||
The Well Rested effect accumulation rate is doubled. | ||||
Feudal Traits | ||||
Gains 5% more science experience. | ||||
Upon taking a fatal hit, the feudal lord becomes invulnerable for 1 sec. and recovers 50% of his health. This effect can only trigger once per battle. | ||||
Arriving peasants have their worst base stat increased by 2 points. | ||||
Enemies can't retreat. | ||||
Barrel volume is doubled. | ||||
Amount of gold requested by events (robbers, bards, huntsman, etc.) is reduced by 30%. | ||||
There is no penalty for selling goods to a trader who don't specialize in this type of goods. Income from trading using a trade tent is increased by 10%. | ||||
Robbers will have better equipment, and also will have two times more money and food. | ||||
Robbers and traders appear 50% less often, and new peasants arrive 5% less often. | ||||
The frequency at which cows, sheep, wolves, and bears arrive is increased by 50%. | ||||
The feudal lord has a 1% chance to complete a building with each hit, but you will only get 50% of the resources when you destroy the unfinished building. | ||||
The happiness penalty from whip hits is decreased by 50%, and effect duration is 5 times longer. |