Armor

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Description

Armor can prevent part of the damage from incoming hit.

Taking a hit on a poorly-protected body part deals increased damage.

Light armor - has low defense, but has no penalty to movement speed.

Medium armor - a balance between mobility and protection.

Heavy armor - has the highest defense, but slows down movement.

Shields can be used (by pressing RMB) for completly prevent incoming damage and stun a melee attacker.


Light Armor
Medium Armor
Heavy Armor
Shield