Armor
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Description
Armor can prevent part of the damage from incoming hit.
Taking a hit on a poorly-protected body part deals increased damage.
Light armor - has low defense, but has no penalty to movement speed.
Medium armor - a balance between mobility and protection.
Heavy armor - has the highest defense, but slows down movement.
Shields can be used (by pressing RMB) for completly prevent incoming damage and stun a melee attacker.
| Light Armor | ||||
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| Medium Armor | ||||
| Heavy Armor | ||||
| — | — | |||
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| Shield | ||||
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