Buffs
Different game conditions can impose special temporary effects on you and your peasants.
It's important to remember that buffs and debuffs don't only affect you and your peasants — they also affect enemies. Read the description of any buff or debuff in the corresponding tooltip in the peasant or feudal lord's inventory menu.
| Buffs | ||||
|---|---|---|---|---|
| Happiness is reduced by 10. Movement, attack and production speed is increased by 30%. (Active on peasants when they are whipped. Source: Whip) | ||||
| Movement speed is increased by 50%. (Active when moving on a road.) | ||||
| The Well Rested effect is gained over time. (Active when a peasant got plenty of rest (has 4 levels, and each level increases the overall buff effect).) | ||||
| Each level grants +2 points of happiness, +10% stamina recovery speed, +3% damage, +5% critical hit chance, +5% chance to craft higher-quality equipment. | ||||
| Increases happiness by 5 (Stone Throne) / 10 (Ivory Throne) per Feudal. (Active when the feudal lord is sitting on the throne.) | ||||
| Character can't die. At the end of the action, half of the health is restored. (Source: Berserker) | ||||
| Immune to the "Frozen" effect. Health regeneration is doubled. (Active in a winter snowstorm if you warm up by a fire or in bed.) | ||||
| The character does not activate traps. | ||||
| 90% chance to dodge melee attacks and ability to kill an enemy at less than 25% health. | ||||
| Shots wound enemies. A wound reduces movement speed by 30% for 15 seconds. A repeat shot that hits a wounded enemy deals 500 additional damage. | ||||
| Lets you ignore enemy shield blocks and grants a 20% chance to stun an enemy with melee attacks. 20% of melee damage to enemies will also be returned as health. | ||||
| Movement speed is increased by 50% (doesn't stack with the "Road" effect). Health regeneration is increased by 100%. Stamina recovery rate is increased by 30%. Trees feel like a roof overhead for druids. | ||||
| Debuffs | ||||
| Movement, attack, and production speed is reduced by 30%. (Active when moving through unlit areas at night.) | ||||
| Movement speed is reduced by 30%. (Active when moving through a floodplain.) | ||||
| Movement speed is reduced by 30%. (Active when moving through a trap.) | ||||
| Hunger rate doubled. Get under a roof to remove this effect. (Active when not under a roof when it's raining.) | ||||
| The character takes damage over time. (1.5% of Max HP every game minute. Active if you are in a winter snowstorm if you are not under a roof and don't have the "Warmed Up" buff.) | ||||
| Movement speed is reduced by 30%. A repeat wound will deal 500 additional damage. | ||||
| The character loses 3% of their health per second. | ||||
| Movement speed is reduced by 30%, health regeneration is reduced by 50%, and stamina recovery rate is reduced by 50%. | ||||