Nomads

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Nomads

Slogan

The Horde will enslave everyone

Description

Masterful hunters and herdsmen, but hopeless farmers. Nomads have a modest diet, and don't even need to wash dishes. Their villages grow incredibly fast because they can enslave some of their defeated enemies, and they can get more money by robbing caravans. However, their artisans and weaponsmiths are very lazy workers. Nomads like light armor and have poor vitality.

Details

- Fatal blows have a chance to enslave the enemy and make him a new peasant. The enslaved peasant is knocked down until the end of the battle
- Crafting time is doubled
- Total science points received is reduced by 10% from all sources
- Movement speed over semi-dry grass and desert is increased (similar to the road effect)
- Peasants' respawn rate (after dying) is decreased by 5 times
- "Sheep Breeding" science is unlocked from the start
- Resources gained from animals is doubled (both from hunting and cattle breeding)
- Meat also restores vegetable and grain fullness (with these proportions: 50% - meat, 25% - grains, 25% - vegetables)
- Farms drop 3 times more straw but 5 times less fruit
- Nomads don't need to wash dishes
- Inhabitants' health total is decreased by 30%
- Inhabitants starve twice as fast during the winter
- Movement speed when shooting is only reduced by 20% (instead of 66%). Ranged weapons have higher priority during call to arms
- Movement speed penalty from armor is doubled. Light armor has higher priority for being equipped by peasants


Chance to enslave enemy is equal 100% / VillagePopulation. Characteristics of enslaved enemy is depends on enemy characteristic (by 75%) and depends on medium village characteristics (by 25%).

Starting bonuses

- Whip
- "Overseer" trait: happiness penalty from whip hits is decreased by 50%, and effect duration is 5 times longer

Events

- Amount of gold gained from decisions involving robbing is doubled