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	<id>http://firstfeudal.harpoon.games/index.php?action=history&amp;feed=atom&amp;title=Trait</id>
	<title>Trait - Revision history</title>
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	<updated>2026-05-15T10:06:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://firstfeudal.harpoon.games/index.php?title=Trait&amp;diff=540&amp;oldid=prev</id>
		<title>Admin at 11:43, 9 February 2022</title>
		<link rel="alternate" type="text/html" href="http://firstfeudal.harpoon.games/index.php?title=Trait&amp;diff=540&amp;oldid=prev"/>
		<updated>2022-02-09T11:43:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The feudal lord and peasants can gain traits. A list of all traits can be viewed on the inventory/equipment screen.&lt;br /&gt;
&lt;br /&gt;
Peasants gain three traits over time, and a fourth trait can be unlocked for 25000 gold. The chance to get certain traits depends on a peasant&amp;#039;s professions.&lt;br /&gt;
&lt;br /&gt;
The feudal lord can unlock traits with gold, and only if there are a certain number of peasants in the village. However, the feudal lord can have special traits, many of which affect the entire village.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px solid #c1c1c1; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-bottom: 1px solid #c1c1c1;&amp;quot;&amp;gt;General Traits&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=NatureLover.png|name=Nature Lover|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The happiness bonus from roofs is active everywhere.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Thrifty.png|name=Thrifty|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;7% chance not to spend a resource when crafting/trading/building.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Communicative.png|name=Communicative|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Has 5 happiness for each peasant in a 5 meter radius.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Light-footed.png|name=Light-footed|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The character is immune to movement slowdown from floodplains and darkness.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Lucky.png|name=Lucky|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Critical chance is increased by 20% (of weapon/tool critical chance).&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Resistant.png|name=Resistant|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The character can&amp;#039;t be stunned.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Fast.png|name=Fast|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Dash duration is doubled.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Thick-skinned.png|name=Thick-skinned|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Health total is doubled.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Traveler.png|name=Traveler|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The speed bonus from roads and the happiness bonus from floors is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Tireless.png|name=Tireless|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Maximum stamina can&amp;#039;t fall below 30%. Stamina recovery rate is increased by 10% while maximum stamina is higher than 70%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=RainMan.png|name=Rain Man|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The &amp;quot;[[Buffs|Wet]]&amp;quot; effect doesn&amp;#039;t affect hunger rate and grants an additional 10 points of happiness. Immune to the &amp;quot;[[Buffs|Frozen]]&amp;quot; effect during a snowstorm.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Knight.png|name=Knight|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed penalty from armor is reduced by 50% (stacks with the Removable Armor Parts upgrade, but can&amp;#039;t be more than 100%).&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Gifted.png|name=Gifted|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Earns 10% more base stat experience.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=HardWorker.png|name=Hard Worker|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Maximum stamina spend rate is one and a half times slower.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Slacker.png|name=Slacker|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Has an additional 5 points of happiness while sleeping (also works while sitting on the throne).&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Gourmet.png|name=Gourmet|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Health and maximum stamina gained from consumables is increased by 50%, and fullness is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Don&amp;#039;tPanic!.png|name=Don&amp;#039;t Panic!|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Armor is increased by 50% and health regeneration is increased by 100% when retreating.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Industrious.png|name=Industrious|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The Well Rested effect accumulation rate is doubled.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-bottom: 1px solid #c1c1c1; border-top: 1px solid #c1c1c1;&amp;quot;&amp;gt;Feudal Traits&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Scientist.png|name=Scientist|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Gains 5% more science experience.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Berserker.png|name=Berserker|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Upon taking a fatal hit, the feudal lord becomes [[Buffs|invulnerable]] for 1 sec. and recovers 50% of his health. This effect can only trigger once per battle.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Teacher.png|name=Teacher|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Arriving peasants have their worst base stat increased by 2 points.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Ambusher.png|name=Ambusher|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Enemies can&amp;#039;t retreat.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Packager.png|name=Packager|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Barrel volume is doubled.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Negotiator.png|name=Negotiator|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Amount of gold requested by events (robbers, bards, huntsman, etc.) is reduced by 30%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Trader(Trait).png|name=Trader|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;There is no penalty for selling goods to a trader who don&amp;#039;t specialize in this type of goods. Income from trading using a trade tent is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Dangerous.png|name=Dangerous|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Robbers will have better equipment, and also will have two times more money and food.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=HiddenVillage.png|name=Hidden Village|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Robbers and traders appear 50% less often, and new peasants arrive 5% less often.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=LuresForAnimals.png|name=Lures For Animals|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The frequency at which cows, sheep, wolves, and bears arrive is increased by 50%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=OutstandingBuilder.png|name=Outstanding Builder|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The feudal lord has a 1% chance to complete a building with each hit, but you will only get 50% of the resources when you destroy the unfinished building.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Overseer.png|name=Overseer|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The happiness penalty from whip hits is decreased by 50%, and effect duration is 5 times longer.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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