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	<id>http://firstfeudal.harpoon.games/index.php?action=history&amp;feed=atom&amp;title=Happiness</id>
	<title>Happiness - Revision history</title>
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	<updated>2026-04-16T16:44:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://firstfeudal.harpoon.games/index.php?title=Happiness&amp;diff=624&amp;oldid=prev</id>
		<title>imported&gt;Tassadar at 14:14, 4 March 2022</title>
		<link rel="alternate" type="text/html" href="http://firstfeudal.harpoon.games/index.php?title=Happiness&amp;diff=624&amp;oldid=prev"/>
		<updated>2022-03-04T14:14:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If happiness is higher than 50, experience gain speed [[Characteristics|(STR, DEX, CON, INT)]] increases. If it&amp;#039;s lower than 50, it decreases. New peasants will arrive more frequently if the average happiness in the village is high.&lt;br /&gt;
&lt;br /&gt;
Happiness can be increased by eating different types of [[Basic Parameters|food]], being [[Wooden Wall|indoors]], and/or being next to decor items. Happiness decreases as village population grows.&lt;br /&gt;
&lt;br /&gt;
Happiness increases when decor elements are nearby. Decorative [[Building|buildings]] of the same type don&amp;#039;t stack, and only the building with the highest happiness bonus will have any effect. Being [[Wooden Wall|indoors]] also grants a happiness bonus. Happiness level in the [[Main Square|main square]] is always equal to the highest happiness level in the village, and can&amp;#039;t be less than 10.&lt;br /&gt;
&lt;br /&gt;
There are 4 types of decor: chests, floors, flowers, and statues. Happiness can also be affected by other conditions, like weather, having a roof overhead, bed quality when sleeping, the feudal lord on the throne, etc.&lt;br /&gt;
&lt;br /&gt;
You can open the territory decoration map and roof map by pressing (Key L).&lt;/div&gt;</summary>
		<author><name>imported&gt;Tassadar</name></author>
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