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	<id>http://firstfeudal.harpoon.games/index.php?action=history&amp;feed=atom&amp;title=Buffs</id>
	<title>Buffs - Revision history</title>
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	<updated>2026-05-13T05:16:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://firstfeudal.harpoon.games/index.php?title=Buffs&amp;diff=510&amp;oldid=prev</id>
		<title>Admin at 15:11, 9 February 2022</title>
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		<updated>2022-02-09T15:11:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Different game conditions can impose special temporary effects on you and your peasants.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s important to remember that buffs and debuffs don&amp;#039;t only affect you and your peasants — they also affect enemies. Read the description of any buff or debuff in the corresponding tooltip in the peasant or feudal lord&amp;#039;s inventory menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px solid #c1c1c1; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-bottom: 1px solid #c1c1c1;&amp;quot;&amp;gt;Buffs&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Whipped.png|name=Whipped|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Happiness is reduced by 10. Movement, attack and production speed is increased by 30%. (Active on peasants when they are whipped. Source: [[Whip]])&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Road(Buff).png|name=Road|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is increased by 50%. (Active when moving on a road.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Rest.png|name=Rest|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The Well Rested effect is gained over time. (Active when a peasant got plenty of rest (has 4 levels, and each level increases the overall buff effect).)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=WellRested.png|name=Well Rested|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Each level grants +2 points of happiness, +10% stamina recovery speed, +3% damage, +5% critical hit chance, +5% chance to craft higher-quality equipment.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=FeudalLordOnTheThrone.png|name=Feudal Lord on the Throne|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Increases happiness by 5 ([[Stone Throne]]) / 10 ([[Ivory Throne]]) per Feudal. (Active when the feudal lord is sitting on the throne.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Invulnerability.png|name=Invulnerability|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Character can&amp;#039;t die. At the end of the action, half of the health is restored. (Source: [[Trait|Berserker]])&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=WarmedUp.png|name=Warmed Up|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Immune to the &amp;quot;Frozen&amp;quot; effect. Health regeneration is doubled. (Active in a winter snowstorm if you warm up by a fire or in bed.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Careful.png|name=Careful|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The character does not activate traps.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=LightSet.png|name=Light Set|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;90% chance to dodge melee attacks and ability to kill an enemy at less than 25% health.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=MediumSet.png|name=Medium Set|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Shots wound enemies. A wound reduces movement speed by 30% for 15 seconds. A repeat shot that hits a wounded enemy deals 500 additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=HeavySet.png|name=Heavy Set|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Lets you ignore enemy shield blocks and grants a 20% chance to stun an enemy with melee attacks. 20% of melee damage to enemies will also be returned as health.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=DruidAmongTheTrees.png|name=Druid Among the Trees|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is increased by 50% (doesn&amp;#039;t stack with the &amp;quot;Road&amp;quot; effect). Health regeneration is increased by 100%. Stamina recovery rate is increased by 30%. Trees feel like a roof overhead for druids.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-bottom: 1px solid #c1c1c1; border-top: 1px solid #c1c1c1;&amp;quot;&amp;gt;Debuffs&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Darkness.png|name=Darkness|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement, attack, and production speed is reduced by 30%. (Active when moving through unlit areas at night.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Wetland.png|name=Wetland|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is reduced by 30%. (Active when moving through a floodplain.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Trap.png|name=Trap|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is reduced by 30%. (Active when moving through a trap.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Wet.png|name=Wet|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Hunger rate doubled. Get under a roof to remove this effect. (Active when not under a roof when it&amp;#039;s raining.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Frozen.png|name=Frozen|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The character takes damage over time. (1.5% of Max HP every game minute. Active if you are in a winter snowstorm if you are not under a roof and don&amp;#039;t have the &amp;quot;Warmed Up&amp;quot; buff.)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Wound.png|name=Wound|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is reduced by 30%. A repeat wound will deal 500 additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Burning.png|name=Burning|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;The character loses 3% of their health per second.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;{{item|img=Injury.png|name=Injury|imgSize=25}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 8px;&amp;quot;&amp;gt;Movement speed is reduced by 30%, health regeneration is reduced by 50%, and stamina recovery rate is reduced by 50%.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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